Yeah that would be great but the thing is (often) we do not know where to start. What if you can make it a notch funnier by making an animation of those image/part (of an image) or insert animation (in the case of videos)? The ones that are funnier we like the best. And then the next thing is either YouTube, Facebook or just a plain DVD or video file for the home viewers. ![]() In those events we always take videos/pictures to help us remember that particular event. Now as we go about our day to day activities (which are mostly related to our line of work whether it be IT, business, politics, sales, manufacturing etc.) sometimes a need surfaces for us for our family or for ourselves, say, more vacation time with the family/kids, gigs with the girlfriend perhaps, night-out-drink with the boys, the list goes on. Cartoons and animation per se holds a dear part of our lives when all were not so complicated and we had less to worry about (-aside from what kids often worry that is.). Take the case of DC Comics "Justice League" compared to the "Justice League: Superfriends" of the mid 70's or 80's, the Batman cartoon series and of course the Avengers of Marvel. When we all grew up we still have a glimpse of them from time to time and we view them in awe compared to the technology that was used previously. Those that are artistically inclined paint them (not me!). We adored them and emulated them especially superheroes! Most of us wanted to draw them on paper (and even in walls) like the ones we see in the TV. When we were kids almost all of us were exposed to cartoons and animation. Maybe if I wanted to do a daily cartoon show with a loose 'chatty' format, this would be the way to go.īTW, if you previously had problems with the camera and transport controls vanishing at certain Windows UI Scale settings, the recently released Preview 2 fixes these issues.Crazy Talk Animator 3 PRO - 2D Animation Software: Short Review I've been thinking about how I might use Adobe Character Animator in our projects. I wonder who will be the first to use both types of 'animation' inputs. I guess that's the big difference between the two programs: CT is mainly audio driven and ACA is mainly video driven. CT doesn't have mocap input like ACA though-CT is mouse-based puppetry. Then again, CT has been around a lot longer and Adobe Character Animator is just starting out. Like Adobe Character Animator, I think CT is still a bit of a toy program it's but a little more polished. CT also does a really good job of faking depth to your 2D character, making it look almost 3D. The software bases the character's facial expressions on the tone it hears in the audio track. If you're sitting with your back to a window, forget it.Īt the moment, I think CrazyTalk Pro features a wider range of control for puppeting a character, and CT's automated behaviors and expressions is pretty neat-it's actually kind of creepy watching the character emote on its own. Needless to say, you need good even lighting on your face and upper body for it to work accurately. I've ran it on a small laptop and a tablet computer propped up on its stand and, considering the 'low-tech' nature of the capture system, it tracked my face very well. The video based motion capture is kinda cool, especially with many computers these days have an integrated camera. ![]() In fact, the current release is still considered a 'preview' feature in AE CC 2015. Yes, It's a lot of fun to play with but I'm not sure it's quite ready for prime time yet. I played around with Adobe Character Animator a few months ago when it came online for CC users.
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